Features

Every department of a film studio. One login.

A visitor from a film set reads a call sheet, not a feature list. So this page is organised the way a production is: Story, Cast and Art Department, Camera, Post, Delivery, and the office that runs it all. Everything here is shipped and in use.

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Story

The paperwork a real production runs on, generated from your script the moment you import it.

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Screenplay import that reads screenplays

Final Draft, Fountain, PDF and plain text. Scene headings, action and dialogue arrive as what they are. Scanned PDFs are read in the background, so a long scan does not need the tab left open.

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The breakdown suite

Page counts in eighths, day and night bucketing, elements tagged in thirteen categories, a film-strip timeline of who and what is in every scene, printable breakdown sheets and a scheduling CSV.

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Script versions and draft comparison

Every import and save is a version. Compare any two: added, cut, rewritten and moved, word by word, with a live bar showing which existing shots and clips a rewrite would invalidate before you commit.

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Beat decomposition

A shot that describes three things becomes three shots, because no single clip can show all three.

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Workflow templates

Movie, Show or Series, Microdrama or Custom. Each one presets the format and shapes how the studio paces your scenes, down to hooks and cliffhangers.

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Dialogue that reaches the frame

Scripted lines go to the video model verbatim, with a speaker and a delivery register (shouted, whispered, deadpan). The character says exactly that, in the voice you cast.

Cast and Art Department

Define a character once. Dress them per scene. Their face never drifts.

face

Character library and reference sheets

A face-first portrait and an expression sheet per character, generated on creation and used as the reference for every shot they appear in.

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The costume department

Outfits per character with a look image locked to the same face. Let the studio read the script, split it into story days and propose the wardrobe plan, then assign outfits per scene in one click. Wrong clothes in a shot get flagged and re-shot.

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Height and build

A 6'5" heavy stays a head taller than the lead, shot after shot, because the relation is compiled into every frame that can show it and verified afterwards.

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Location coverage sheets

Shoot a location once and every shot pointing any direction matches. Or upload four photos of a real place and use that.

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Voice casting

Cast a voice once per character and it is reused verbatim in every shot they speak in, so a model cannot recast them mid-scene.

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Acting

Your own voice or webcam performance drives a shot. Performances live in a reusable library, like cast and locations.

Camera

You don't think in prompts. You think in shots. The studio does too.

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Director Language Protocol

Framing, lenses, movement, blocking, coverage, performance, colour and edit rhythm as real directions, compiled into each model's own dialect. Every shot shows which directions the chosen model will honour.

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22 named camera moves

Push-in, whip pan, crane up, dolly counter. Call the move by name and it goes to the model as real motion vocabulary.

360

A second angle on a shot you already have

Re-render an existing clip from a shifted viewpoint as a new take, without re-shooting the moment. Beta, and best across the frontal sector.

palette

The project look

Palette, lighting, lens, film stock, atmosphere, wardrobe and references set once on the project and folded into every generation.

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Director DNA, or any scene you can link to

Pick a reference director and their visual language - framing, pacing, lighting, movement - is translated into your scenes. Or paste a link to a trailer, a scene or a music video and get its cinemetrics back as a shot-by-shot breakdown you can keep as the project look or apply to one scene.

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Multi-shot sequences

Select several shots and generate them as one continuous piece of film with native cuts, instead of clips you have to join.

Post

Fix the one thing that is wrong with a frame instead of rolling the dice on a whole new one.

edit

The frame editing suite

Levels, curves and flips. A reframe to a new aspect ratio. A masked repaint of one region. A plain-language edit. Four edit variations at once. Upscale, face restore and background removal, each saved as a new take.

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Continuity that fixes itself

A break is regenerated, re-checked with a vision pass and only promoted if it passes, up to three attempts. Mark a break intentional and it stops asking.

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Frame quality control

Every generated frame is inspected for broken anatomy, wrong staging, violations of your declared look and wrong relative height, then repaired or flagged before you see it.

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Sound on every clip

Sound effects scored to the clip's own motion, automatically after generation or on demand, and the built-in audio of models that have it switched on for free.

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Clip quality control

A frame can pass and its clip still go wrong four seconds in: a hand that folds, a line that is not what the script says, a look that crosses the line. Every clip is watched end to end, picture and sound, and a break is flagged with the second it happens, so you re-roll one shot instead of finding it in the cut. Missing streams, wrong durations and frozen frames are still caught first.

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A next move when a generation fails

A failed generation becomes a card with the reason in plain language and buttons: try again, retry in draft, reword around the policy block, or pick another model.

Delivery

Cut it here or take it out. Both doors are open, and the rough assembly is already done.

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Timeline export to your editor

FCP7 XML and FCPXML in the export bundle rebuild the whole cut in Premiere, Resolve or Final Cut, every selected take in story order, each one already trimmed to an in point and an out point on the frame the action starts and ends.

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The editor inside

A multi-track timeline in the studio, with a tab that pulls in your takes and a one-click assembly of a scene into a rough cut that cuts on the action, not on the clip.

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Storage you own

On Pro, masters copy into your own S3-compatible storage the moment they finish. On any plan, save files to Google Drive.

download

Download in the format you need

The finished video downloads as MP4, MOV, MKV or WebM, ready for a client, a platform or your own edit.

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Public share pages

Any finished video on a branded, login-free page that unfurls into a player. Revoke it whenever you want.

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The export bundle

One zip with the metadata, the selected media, the timeline files and a per-file disclosure that the media was AI generated. Filenames carry project, scene, shot and take.

Studio Management

Multiplayer & Real Teamwork

The office that runs the production, for a team of one or a team of five.

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Seats and invitations

Email an editor or a client an invite with an editor or viewer role. They join on your plan and your credits, no second subscription.

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Multiplayer

Live presence, cursors and locks, so two people can work the same project without stepping on each other.

savings

Budget ceilings, draft mode, quality tiers

A quote before every generation, a ceiling the project cannot cross, one toggle that forces the cheapest path, and three named tiers instead of a model list.

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Walk-away generation

Runs continue on the server with the tab closed. A status chip, a bell, an optional browser notification, and one digest per quiet period by email or chat.

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Media library and dailies

Everything you have ever made in one searchable place with bulk download and a storage meter, plus a dailies panel of what finished while you were away.

insights

Analytics and the decision trail

Output and spend over time, and on Pro an append-only record of which model was chosen for each shot and how it scored on fit, quality, cost and continuity.

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300 free credits on signup. No card.